![]() ![]() You can also invite spectators to your game if you have friends who want to watch you play. To setup a new co-op session for the main Divinity: Original Sin II campaign, from the main menu, you select "Story", then "Multiplayer," and "Create." This will take you to the lobby screen where you can specify who can connect to your game (Anybody, Friends Only, Invite Only, Nobody), invite friends, set the difficulty, etc. How do you begin a co-op session in Divinity: Original Sin II? It is also dynamic, meaning that if players are within a certain distance of one another, the screen will be whole, but when they move apart the screen will split. The screen splits vertically when playing locally. What direction is the screen split in couch co-op for Divinity: Original Sin II? Five players are supported in the Game Master mode with one player assuming the role of the Game Master. For instance, two players playing together on the same PC could have a third player join via LAN and a fourth online. How many players are supported in combo co-op?ĭivinity: Original Sin II supports a maximum of four players for the campaign in any configuration of local, LAN, and online. How many players can play Divinity: Original Sin II online?ĭivinity: Original Sin II supports four players online for the campaign. How many players can play Divinity: Original Sin II via system link or LAN?ĭivinity: Original Sin II supports four players via LAN for the campaign. Couch co-op is also supported on the PC version of the game, but you must start the game with at least one controller turned on, i.e., don't start it using keyboard/mouse. How many players can play Divinity: Original Sin II locally (couch co-op)?ĭivinity: Original Sin II supports two players locally. Is a PS Plus Subscription or Xbox Live Gold account required for online play on the consoles?.Are there any restrictions for joining a host's game?.Can I join a game if the host is further along than me in Divinity: Original Sin II?.How does loot work for Divinity: Original Sin II? Is it instanced or free-for-all?.How does save game progress work for co-op play in Divinity: Original Sin II?.How do you begin a co-op session in Divinity: Original Sin II?.What direction is the screen split in couch co-op for Divinity: Original Sin II?.How many players are supported in combo co-op?.How many players can play Divinity: Original Sin II online?.How many players can play Divinity: Original Sin II via system link or LAN?.How many players can play Divinity: Original Sin II locally (couch co-op)?.If anything is different on the consoles once those versions are released, we'll update this with the appropriate information. One quick note about this FAQ, while it was written with exposure to only the PC version of the game (as the console versions are forthcoming), we're assuming many of the features/mechanics will apply to consoles as well. There doesn't seem to be a "Fort Joy Respec Mirror " mod out yet either.Larian Studio's Divinity: Original Sin II arrived on the PC last week, and if you've got questions about how the co-op shakes down, then we've got some knowledge! For once! I suspect the game is putting up an "Are you sure you want to quit" prompt which I can't see to use.Īt that point, the only way to close the games is to use the task manager and end them through that, and Steam still thinks the game is running after that, so I need to quit and restart Steam.īefore you ask "why would you need to do that", The reason for creating four clients was so I can do a 4-custom character Summoner run on Tactician. I can exit the last client, but that still doesn't let me into any of the others, nor does hitting the "close" icon or "close all" do anything. The last-created client still functions, but I can't alt-tab into the others, nor can I select them from the task bar at the bottom, it just does nothing. I can still create all three clients and connect them to the LAN host, but I am unable to open up the host or the first and second clients to hit and start the session. I was able to do this in the classic version, launching one instance through Steam to host a LAN game, and then the other three through the executable to join it, but something has seemingly broken. ![]()
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